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Fall 2008 Reel
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Breakdown:
The Curious Case of Benjamin Button, Trailer and Promo Shots - Shot 1, Performed witness camera pattern tracks. Shot 2, performed all camera tracks and head tracking. Shot 3: Performed witness camera pattern tracks. Shot 4, performed all object and camera tracking. Shot 5, performed all object and camera tracking. Responsible for head and camera track on over 35 shots in the film. Duties included utilizing proprietary tracking software for cameras and head, then integration into 3D environment (Maya). Several head tracking shots contained a moving camera and moving witness cameras while on a moving set. Because of this, shots often would require multiple levels of camera and object tracks.
Nintendo DS Commercial, Kirby Squeak Squad - Performed modeling of 8 of the 10 characters including Kirby and Animal Kirby (Character Kirby morphs into prior to jumping into the DS). Also performed all rigging, weight painting, blend shape creation and set-up as well as character animation on the flying characters and clean-up animation on Kirby. All work done in Maya.
Bounce Fabric Softener Commercial, Share the love, not the hair - Performed animation and rigging of every character. Rigged all animals as quadrupeds with both FK and IK. Also performed all weight painting, blend shapes and set-up. All work done in Maya.
The Passing (feature length film) - Performed all character animation. Matched animation of all "ghost grabs" to live action plates with no tracked cameras. Also performed some set-up, several blendshape corrections and additional weight painting. All work done in Maya.
Wells Fargo Commercial, Someday - Performed character animation of six horses, stagecoach and drivers prior to fade into live action shot. Performed modeling, rigging and animation of reigns throughout the entire shot. Matched all elements (horses, reigns, stagecoach, drivers) to live action plate. All work done in Maya.
Short Film, Gold School - Performed set-up and some rigging of two main characters (Rusty and Melody) and all object and character animation. All work done in Maya.
Dis-konnected, In game cinema clip - Performed all character animation. All work done in Maya.
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